Events
Merchant's Guild - Marketing Game
Events
Merchant's Guild - Marketing Game
Immerse yourself in the vibrant world of medieval commerce with 'Merchants Guild' , an exciting team-based marketing competition. Participants will step into the roles of medieval merchants, tasked with developing and executing innovative trading strategies to dominate the market. Teams will craft compelling marketing campaigns and negotiate lucrative trade deals, showcasing their creativity, strategic thinking, and business acumen. The goal is to become the most influential and prosperous merchant guild in the realm. This event blends historical intrigue with modern marketing tactics, challenging participants to think outside the box and navigate the complexities of a competitive marketplace. Whether you are devising a captivating promotional strategy or closing a critical trade agreement, 'Merchants Guild promises an engaging and educational experience.
Guidelines
1. Merchant's Guild is a team event
2. Each team must consist of four members. All team members must be from the same college.
3. There is no limit to the number of teams that can participate from a single college.
4. Each team is required to have a laptop with stable internet connection.
5. All participants must be dressed in formal attire.
6. Teams must report at venue 30 mins before scheduled time.
7. Usage of mobile phones is strictly prohibited, except during specific rounds where it is explicitly permitted.
8. Rounds will be disclosed only on day of event or during course of event.
9. Doubts if any may be clarified before start of rounds.
10. Any kind of malpractice will lead to immediate disqualification.
11. All decisions made by the judges and coordinators will be final.
12.All events will be subject to General Guidelines of VIHAAN -24 and general campus rules of Christ College(Autonomous),Irinjalakuda
Registration fee-Rs.400 per team.
Prize pool
First prize- Rs.12,000/-
Second prize-Rs. 6,000/-
Guidelines
1. Merchant's Guild is a team event
2. Each team must consist of four members. All team members must be from the same college.
3. There is no limit to the number of teams that can participate from a single college.
4. Each team is required to have a laptop with stable internet connection.
5. All participants must be dressed in formal attire.
6. Teams must report at venue 30 mins before scheduled time.
7. Usage of mobile phones is strictly prohibited, except during specific rounds where it is explicitly permitted.
8. Rounds will be disclosed only on day of event or during course of event.
9. Doubts if any may be clarified before start of rounds.
10. Any kind of malpractice will lead to immediate disqualification.
11. All decisions made by the judges and coordinators will be final.
12.All events will be subject to General Guidelines of VIHAAN -24 and general campus rules of Christ College(Autonomous),Irinjalakuda
Registration fee-Rs.400 per team.
Prize pool
First prize- Rs.12,000/-
Second prize-Rs. 6,000/-
Immerse yourself in the vibrant world of medieval commerce with 'Merchants Guild' , an exciting team-based marketing competition. Participants will step into the roles of medieval merchants, tasked with developing and executing innovative trading strategies to dominate the market. Teams will craft compelling marketing campaigns and negotiate lucrative trade deals, showcasing their creativity, strategic thinking, and business acumen. The goal is to become the most influential and prosperous merchant guild in the realm. This event blends historical intrigue with modern marketing tactics, challenging participants to think outside the box and navigate the complexities of a competitive marketplace. Whether you are devising a captivating promotional strategy or closing a critical trade agreement, 'Merchants Guild promises an engaging and educational experience.
Guidelines
1. Merchant's Guild is a team event
2. Each team must consist of four members. All team members must be from the same college.
3. There is no limit to the number of teams that can participate from a single college.
4. Each team is required to have a laptop with stable internet connection.
5. All participants must be dressed in formal attire.
6. Teams must report at venue 30 mins before scheduled time.
7. Usage of mobile phones is strictly prohibited, except during specific rounds where it is explicitly permitted.
8. Rounds will be disclosed only on day of event or during course of event.
9. Doubts if any may be clarified before start of rounds.
10. Any kind of malpractice will lead to immediate disqualification.
11. All decisions made by the judges and coordinators will be final.
12.All events will be subject to General Guidelines of VIHAAN -24 and general campus rules of Christ College(Autonomous),Irinjalakuda
Registration fee-Rs.400 per team.
Prize pool
First prize- Rs.12,000/-
Second prize-Rs. 6,000/-
Event Coordinators
Fahad Harry Abdul Salam : 8921695091
Mohammed Naim : 7902777700
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